State.h 306 B

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  1. #ifndef INCLUDE_STATE_H
  2. #define INCLUDE_STATE_H
  3. namespace WalrusRPG
  4. {
  5. namespace States
  6. {
  7. class State
  8. {
  9. public:
  10. virtual ~State(){};
  11. virtual void update(unsigned dt) = 0;
  12. virtual void render(unsigned dt) = 0;
  13. };
  14. }
  15. }
  16. #endif