Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein c0c47687aa Fix detection of files to format, again лет назад: 10
art 3f9ff3b170 Add black tiles outside the map лет назад: 10
external 19eef8a5ad Better header detection for source formatting лет назад: 10
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. лет назад: 10
platform a62ba45e1c Graphics: remove automatic fill on frame start, add fill_screen function лет назад: 10
src 8a7b32e8f3 Formaaaat лет назад: 10
version 9082769517 Build out of tree лет назад: 10
.clang-format 0bafdcbea5 Format sauces лет назад: 10
.gitignore d5caf7941f Ignore vim buffers лет назад: 10
.gitmodules f0c6ca9b63 Import tinystl as a submodule лет назад: 10
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU лет назад: 10
Draft.md 68dee03440 Changed erronerous ident лет назад: 10
LICENSE 398c235d0e Add Eiyeron to the copyright holders лет назад: 10
Makefile 19eef8a5ad Better header detection for source formatting лет назад: 10
README.md 3b6bafbec1 Added some content to README лет назад: 10
mkconfig d23f80c50e Split platform-specific Makefile stuff лет назад: 10
rules.mk c0c47687aa Fix detection of files to format, again лет назад: 10

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.