Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT bcae262581 Added credits and another spritesheet, I hope, it'll be the last to make all our tests. %!s(int64=10) %!d(string=hai) anos
art bcae262581 Added credits and another spritesheet, I hope, it'll be the last to make all our tests. %!s(int64=10) %!d(string=hai) anos
include 48aed1b634 Changed map type of a O(1) one. Don't know about memory/performance but whatever %!s(int64=10) %!d(string=hai) anos
src b242bd816f Format %!s(int64=10) %!d(string=hai) anos
.clang-format e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
.gitignore d624a3f528 Debug data, text formatting print routines, gitignore. %!s(int64=10) %!d(string=hai) anos
LICENSE e09ce7bfcb Rename project to WalrusRPG %!s(int64=10) %!d(string=hai) anos
Makefile 66aee7b20d Enable executable compression %!s(int64=10) %!d(string=hai) anos
README.md f75f8e373f Add banner %!s(int64=10) %!d(string=hai) anos

README.md

img

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.