Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii bb26ab203f Added platform dependant external dependencies. пре 10 година
art 3f9ff3b170 Add black tiles outside the map пре 10 година
external bb26ab203f Added platform dependant external dependencies. пре 10 година
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. пре 10 година
platform 73d469dc46 Format пре 10 година
src 25aad7c873 THe animator would break the Map system. Reverting. пре 10 година
version 9082769517 Build out of tree пре 10 година
.clang-format 0bafdcbea5 Format sauces пре 10 година
.gitignore 0e46130fd7 How haven't we did this before? пре 10 година
.gitmodules bb26ab203f Added platform dependant external dependencies. пре 10 година
.ycm_extra_conf.py 602ede5d00 Removed -Werror to allow warning parsing пре 10 година
Draft.md 68dee03440 Changed erronerous ident пре 10 година
LICENSE 398c235d0e Add Eiyeron to the copyright holders пре 10 година
Makefile fdf90f9876 Makefile: enable GCC pipe пре 10 година
README.md 783f8c3af6 Update README.md пре 10 година
mkconfig bb26ab203f Added platform dependant external dependencies. пре 10 година
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README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML