Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT b8d35f5647 Formaaaat. 10 anos atrás
art ec704d0d3c Art: use make's automatic variables in recipes 10 anos atrás
external 239ea23fe7 Refactor the build system to be leaner 10 anos atrás
src b8d35f5647 Formaaaat. 10 anos atrás
version 88b38e8bc4 Make in-code version info a module 10 anos atrás
.clang-format 0bafdcbea5 Format sauces 10 anos atrás
.gitignore 2b8d04b1ba Give the art module its own .gitignore 10 anos atrás
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 anos atrás
.ycm_extra_conf.py a24cd4d328 Fix ycm for real 10 anos atrás
Draft.md 68dee03440 Changed erronerous ident 10 anos atrás
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 anos atrás
Makefile fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers 10 anos atrás
README.md 3b6bafbec1 Added some content to README 10 anos atrás
rules.mk fafad51df1 Add BUILT_SRCS array to Makefile to keep track of generated headers 10 anos atrás

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.