main.c 3.5 KB

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  1. #include <os.h>
  2. #include "n2DLib/n2DLib.h"
  3. #include "main.h"
  4. int main()
  5. {
  6. initBuffering();
  7. Map map;
  8. map.w = 15;
  9. map.h = 21;
  10. unsigned mapdata0[] =
  11. {
  12. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  13. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  14. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  15. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  16. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  17. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  18. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  19. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  20. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  21. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  22. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  23. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  24. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  25. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  26. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  27. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  28. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  29. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  30. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  31. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  32. 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
  33. };
  34. unsigned mapdata1[] =
  35. {
  36. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  37. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  38. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  39. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  40. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  41. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  42. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  43. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  44. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  45. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  46. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  47. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  48. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  49. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  50. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  51. 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2,
  52. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  53. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  54. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  55. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  56. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
  57. };
  58. unsigned mapdata2[] =
  59. {
  60. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  61. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  62. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  63. 0, 0, 0, 0, 0, 0, 6, 0, 0, 4, 0, 0, 0, 0, 0,
  64. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  65. 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0,
  66. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  67. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  68. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  69. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  70. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  71. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  72. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  73. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  74. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  75. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  76. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  77. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  78. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  79. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  80. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  81. };
  82. map.layer0 = mapdata0;
  83. map.layer1 = mapdata1;
  84. map.layer2 = mapdata2;
  85. unsigned x = 0;
  86. unsigned y = 0;
  87. while (!isKeyPressed(KEY_NSPIRE_ESC))
  88. {
  89. if (isKeyPressed(KEY_NSPIRE_UP)) y-=2;
  90. if (isKeyPressed(KEY_NSPIRE_DOWN)) y+=2;
  91. if (isKeyPressed(KEY_NSPIRE_LEFT)) x-=2;
  92. if (isKeyPressed(KEY_NSPIRE_RIGHT)) x+=2;
  93. map_draw(x, y, map);
  94. updateScreen();
  95. }
  96. deinitBuffering();
  97. return 0;
  98. }