Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein a3b40e0089 Tileset: remove unnecessary spritesheet dimensions %!s(int64=10) %!d(string=hai) anos
art cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
include a3b40e0089 Tileset: remove unnecessary spritesheet dimensions %!s(int64=10) %!d(string=hai) anos
src a3b40e0089 Tileset: remove unnecessary spritesheet dimensions %!s(int64=10) %!d(string=hai) anos
.clang-format e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> %!s(int64=10) %!d(string=hai) anos
Draft.md 68dee03440 Changed erronerous ident %!s(int64=10) %!d(string=hai) anos
LICENSE 398c235d0e Add Eiyeron to the copyright holders %!s(int64=10) %!d(string=hai) anos
Makefile cf65b47c4e Get rid of makeheaders %!s(int64=10) %!d(string=hai) anos
README.md 028304ecb2 Revert "Add banner" %!s(int64=10) %!d(string=hai) anos

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to install the headers into your ~/.ndless/include directory.

To compile the project, simply run make (-j friendly).