Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii a2ccbb4ad0 Initial 2P prototype 9 år sedan
art dc297012af Art is useless now! FINALLY 9 år sedan
data a2ccbb4ad0 Initial 2P prototype 9 år sedan
external 6df1d7cc1f Resolved conflicts. 9 år sedan
info 0bd91020e6 Added some delving results about 3DS homebrew libs 9 år sedan
platform 988aa69f7f Misc cleaning 9 år sedan
src a2ccbb4ad0 Initial 2P prototype 9 år sedan
version 9082769517 Build out of tree 10 år sedan
.clang-format 0bafdcbea5 Format sauces 10 år sedan
.gitignore ca98269e4a The console correclty handles the system's loop 9 år sedan
.gitmodules 4d6da330f2 Streamline external dependency management in the build system 9 år sedan
.ycm_extra_conf.py e6045f0254 Fix YCM 10 år sedan
Draft.md 68dee03440 Changed erronerous ident 10 år sedan
LICENSE f30715c0a2 Happy new year 10 år sedan
Makefile 6df1d7cc1f Resolved conflicts. 9 år sedan
README.md 783f8c3af6 Update README.md 10 år sedan
WalrusRPG.map ca98269e4a The console correclty handles the system's loop 9 år sedan
mkconfig ca98269e4a The console correclty handles the system's loop 9 år sedan
rules.mk 5adccb4f44 Made thigns silent again 9 år sedan

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML