Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Dan ELKOUBY 9cbb8a204d Basic walking engine %!s(int64=11) %!d(string=hai) anos
art 1d3e9854ae Downgrade to 2 map layers for performance %!s(int64=11) %!d(string=hai) anos
n2DLib @ 4f577b6736 6aa5c5ef33 Update n2DLib %!s(int64=11) %!d(string=hai) anos
.gitignore 04d5dcd558 Add sprites to the build system %!s(int64=11) %!d(string=hai) anos
.gitmodules a057371ff3 Import n2DLib as a submodule %!s(int64=11) %!d(string=hai) anos
LICENSE 301b951611 Initial commit %!s(int64=11) %!d(string=hai) anos
Makefile d1a30806da Fix epic fail in optimization flags %!s(int64=11) %!d(string=hai) anos
README.md f7b23983a1 Use Vogtinator's ConvertImg %!s(int64=11) %!d(string=hai) anos
main.c 9cbb8a204d Basic walking engine %!s(int64=11) %!d(string=hai) anos
map.c 9cbb8a204d Basic walking engine %!s(int64=11) %!d(string=hai) anos
timers.c 3ec16d187e Add timer driver %!s(int64=11) %!d(string=hai) anos

README.md

Pokespire

A Pokémon clone for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.