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- #include "Graphics.h"
- #include "CXfb.h"
- #include "stdio.h"
- #include "utility/misc.h"
- using namespace Nspire;
- using namespace WalrusRPG;
- using WalrusRPG::Graphics::Texture;
- using WalrusRPG::Graphics::Pixel;
- using WalrusRPG::Utils::Rect;
- void Graphics::init()
- {
- CXfb::buffer_allocate();
- }
- void Graphics::deinit()
- {
- CXfb::buffer_free();
- }
- void Graphics::frame_begin()
- {
- }
- void Graphics::frame_end()
- {
- CXfb::buffer_swap_render();
- }
- void Graphics::put_sprite(const Texture &sheet, int x, int y,
- const Rect &window)
- {
- CXfb::draw_sprite_sheet(sheet.data, x, y, window);
- }
- void Graphics::put_sprite_tint(const Texture &sheet, int x, int y,
- const Rect &window,
- const Pixel &color)
- {
- CXfb::draw_sprite_sheet_tint(sheet.data, x, y, window, color.value);
- }
- void Graphics::fill(const Pixel &color)
- {
- CXfb::buffer_fill(color);
- }
- void Graphics::put_pixel(uint16_t x, uint16_t y, const Pixel &color)
- {
- CXfb::draw_pixel(x, y, color.value);
- }
- void Graphics::put_horizontal_line(uint16_t x, uint16_t x2, uint16_t y, const Pixel &color)
- {
- if(x > x2)
- {
- uint16_t temp = x;
- x = x2;
- x2 = temp;
- }
- for (; x < x2; x++) {
- CXfb::draw_pixel(x, y, color);
- }
- }
- void Graphics::put_vertical_line(uint16_t x, uint16_t y, uint16_t y2, const Pixel &color)
- {
- if(y > y2)
- {
- uint16_t temp = y;
- y = y2;
- y2 = temp;
- }
- for (; y < y2; y++) {
- CXfb::draw_pixel(x, y, color);
- }
- }
- void Graphics::put_line(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2, const Pixel& color)
- {
- if(x == x2)
- {
- put_vertical_line(x, y, y2, color);
- return;
- }
- else if(y == y2)
- {
- put_horizontal_line(x, x2, y, color);
- return;
- }
- int dx = abs(x-x2), sx = x<x2 ? 1 : -1;
- int dy = abs(y-y2), sy = y<y2 ? 1 : -1;
- int err = (dx>dy ? dx : -dy)/2, e2;
-
- for(;;){
- put_pixel(x,y, color);
- if (x==x2 && y==y2) break;
- e2 = err;
- if (e2 >-dx) { err -= dy; x += sx; }
- if (e2 < dy) { err += dx; y += sy; }
- }
- }
- void Graphics::put_rectangle(const Rect &rect, const Pixel &color)
- {
- uint16_t xmax = min(320, rect.x + rect.width);
- uint16_t ymax = min(240, rect.y + rect.height);
- for(uint16_t x = rect.x; x < xmax; x++)
- {
- for(uint16_t y = rect.y; y < ymax; y++)
- {
- CXfb::draw_pixel(x, y, color.value);
- }
- }
- }
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