Graphics.h 2.3 KB

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  1. #ifndef INCLUDE_GRAPHICS_H
  2. #define INCLUDE_GRAPHICS_H
  3. /*
  4. * Graphics.h
  5. * Graphics backend abstraction
  6. */
  7. #include <cstdint>
  8. #include "render/Pixel.h"
  9. #include "utility/Rect.h"
  10. #include "Texture.h"
  11. namespace WalrusRPG
  12. {
  13. namespace Graphics
  14. {
  15. void init();
  16. void deinit();
  17. /*
  18. * Allows doing stuff before drawing, the GC requires this,
  19. * and it's a nice to have
  20. */
  21. void frame_begin();
  22. /*
  23. * Signal the graphics system that we're done drawing so that
  24. * the frame can be pushed to the screen
  25. */
  26. void frame_end();
  27. /*
  28. * Draws a sprite with clipping given as window.
  29. */
  30. void put_sprite(const WalrusRPG::Graphics::Texture &sheet, int x, int y,
  31. const WalrusRPG::Utils::Rect &window);
  32. /*
  33. * Draws a sprite with clipping given as window and color
  34. * tinting.
  35. */
  36. void put_sprite_tint(const Texture &sheet, int x, int y,
  37. const WalrusRPG::Utils::Rect &window,
  38. const WalrusRPG::Graphics::Pixel &color);
  39. /*
  40. * Fill the screen with a color
  41. */
  42. void fill(const WalrusRPG::Graphics::Pixel &color);
  43. /*
  44. * Draws a pixel on the screen.
  45. */
  46. void put_pixel(uint16_t x, uint16_t y, const WalrusRPG::Graphics::Pixel &color);
  47. // Primitives drawing
  48. /*
  49. * Draws an horizontal line on the screen.
  50. */
  51. void put_horizontal_line(uint16_t x, uint16_t x2, uint16_t y, const WalrusRPG::Graphics::Pixel &color);
  52. /*
  53. * Draws an vertical line on the screen.
  54. */
  55. void put_vertical_line(uint16_t x, uint16_t y, uint16_t y2, const WalrusRPG::Graphics::Pixel &color);
  56. /*
  57. * Draws a line on the screen. As it uses Bresenham's algorithm, it won't be the most optimized way
  58. * to draw vertical or horizontal lines.
  59. */
  60. void put_line(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2, const WalrusRPG::Graphics::Pixel &color);
  61. /*
  62. * Draws a filled rectangle on the screen.
  63. */
  64. void put_rectangle(const WalrusRPG::Utils::Rect &rect, const WalrusRPG::Graphics::Pixel &color);
  65. }
  66. }
  67. #endif