Timing.cpp 259 B

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  1. #include "Timing.h"
  2. #include <SFML/System/Clock.hpp>
  3. #include <cstdio>
  4. #define TIMING WalrusRPG::Timing
  5. sf::Clock clock;
  6. void TIMING::init()
  7. {
  8. }
  9. void TIMING::deinit()
  10. {
  11. }
  12. unsigned TIMING::gettime()
  13. {
  14. return clock.getElapsedTime().asMicroseconds();
  15. }