StateMap.h 426 B

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  1. #ifndef INCLUDE_STATEMAP_H
  2. #define INCLUDE_STATEMAP_H
  3. #include "State.h"
  4. #include "Map.h"
  5. namespace WalrusRPG
  6. {
  7. namespace States
  8. {
  9. class StateMap : public State
  10. {
  11. protected:
  12. Camera camera;
  13. Map ↦
  14. public:
  15. StateMap(int x, int y, Map &map);
  16. void render(unsigned dt);
  17. void update(unsigned dt);
  18. };
  19. }
  20. }
  21. #endif