main.c 2.5 KB

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  1. #include <os.h>
  2. #include "n2DLib/n2DLib.h"
  3. #include "main.h"
  4. int main()
  5. {
  6. initBuffering();
  7. Map map;
  8. map.w = 15;
  9. map.h = 21;
  10. unsigned mapdata0[] =
  11. {
  12. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  13. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  14. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  15. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  16. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  17. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  18. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  19. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  20. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  21. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  22. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  23. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  24. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  25. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  26. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  27. 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
  28. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  29. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  30. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  31. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
  32. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
  33. };
  34. unsigned mapdata1[] =
  35. {
  36. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  37. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  38. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  39. 0, 0, 0, 0, 0, 0, 6, 0, 0, 4, 0, 0, 0, 0, 0,
  40. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  41. 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0,
  42. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  43. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  44. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  45. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  46. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  47. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  48. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  49. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  50. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  51. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  52. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  53. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  54. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  55. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  56. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  57. };
  58. map.layer0 = mapdata0;
  59. map.layer1 = mapdata1;
  60. unsigned x = 0;
  61. unsigned y = 0;
  62. while (!isKeyPressed(KEY_NSPIRE_ESC))
  63. {
  64. if (isKeyPressed(KEY_NSPIRE_UP)) y-=2;
  65. if (isKeyPressed(KEY_NSPIRE_DOWN)) y+=2;
  66. if (isKeyPressed(KEY_NSPIRE_LEFT)) x-=2;
  67. if (isKeyPressed(KEY_NSPIRE_RIGHT)) x+=2;
  68. map_draw(x, y, map);
  69. updateScreen();
  70. }
  71. deinitBuffering();
  72. return 0;
  73. }