Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 8815ef3d48 PIAF : File restructuration. SFML: WIP texture laod from PIAF File 10 년 전
art 3f9ff3b170 Add black tiles outside the map 10 년 전
data 8815ef3d48 PIAF : File restructuration. SFML: WIP texture laod from PIAF File 10 년 전
external d1cdadf3dc Update tinystl 10 년 전
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. 10 년 전
platform 8815ef3d48 PIAF : File restructuration. SFML: WIP texture laod from PIAF File 10 년 전
src 8815ef3d48 PIAF : File restructuration. SFML: WIP texture laod from PIAF File 10 년 전
version 9082769517 Build out of tree 10 년 전
.clang-format 0bafdcbea5 Format sauces 10 년 전
.gitignore 0e46130fd7 How haven't we did this before? 10 년 전
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 년 전
.ycm_extra_conf.py 602ede5d00 Removed -Werror to allow warning parsing 10 년 전
Draft.md 68dee03440 Changed erronerous ident 10 년 전
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 년 전
Makefile 60a27b6b6c Merge branch 'master' into piaf_integration 10 년 전
README.md 783f8c3af6 Update README.md 10 년 전
mkconfig 0f01ee66b9 Made mkconfig a bit more flexible as it allows now to use the first argument 10 년 전
rules.mk c0c47687aa Fix detection of files to format, again 10 년 전

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML