Texture.cpp 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. #include "Texture.h"
  2. #include <SFML/Graphics/Texture.hpp>
  3. #include <SFML/OpenGL.hpp>
  4. #include <SFML/Graphics/Rect.hpp>
  5. #include <cstdint>
  6. #include "utility/misc.h"
  7. #include "render/Pixel.h"
  8. #define TEXTURE WalrusRPG::Graphics::Texture
  9. using WalrusRPG::Graphics::Pixel;
  10. TEXTURE::Texture(char *data)
  11. :data()
  12. {
  13. uint16_t *data_16 = (uint16_t *) data;
  14. this->data.create(data_16[0], data_16[1]);
  15. sf::Uint8 *pixels = new sf::Uint8[data_16[0] * data_16[1] * 4];
  16. for (unsigned y = 0; y < data_16[1]; y++)
  17. {
  18. for (unsigned x = 0; x < data_16[0]; x++)
  19. {
  20. Pixel pix(data_16[3 + y * data_16[0] + x]);
  21. unsigned pixel_offset = data_16[0] * y + x;
  22. pixels[4 * pixel_offset] = pix.r << 3;
  23. pixels[4 * pixel_offset + 1] = pix.g << 2;
  24. pixels[4 * pixel_offset + 2] = pix.b << 3;
  25. pixels[4 * pixel_offset + 3] = pix.value == data_16[2] ? 0 : 255;
  26. }
  27. }
  28. this->data.update(pixels);
  29. delete[] pixels;
  30. }
  31. TEXTURE::Texture(WalrusRPG::PIAF::File& entry)
  32. :data()
  33. {
  34. // UNUSED(data);
  35. // TOOD : load from PIAF
  36. // this->data.loadFromFile("art/overworld.png");
  37. this->data.loadFromMemory(entry.get(), entry.file_size);
  38. }
  39. TEXTURE::~Texture()
  40. {
  41. }
  42. WalrusRPG::Utils::Rect TEXTURE::get_dimensions()
  43. {
  44. sf::Vector2u size = data.getSize();
  45. return WalrusRPG::Utils::Rect(0, 0, size.x, size.y);
  46. }
  47. const WalrusRPG::Graphics::Pixel TEXTURE::get_pixel(unsigned x, unsigned y)
  48. {
  49. UNUSED(x);
  50. UNUSED(y);
  51. // TODO : return the actual value
  52. return WalrusRPG::Graphics::Pixel(0);
  53. }