Texture.cpp 1.6 KB

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  1. #include "Texture.h"
  2. #include <SFML/Graphics/Texture.hpp>
  3. #include <SFML/OpenGL.hpp>
  4. #include <SFML/Graphics/Rect.hpp>
  5. #include <cstdint>
  6. #include "utility/misc.h"
  7. #include "render/Pixel.h"
  8. #define TEXTURE WalrusRPG::Graphics::Texture
  9. using WalrusRPG::Graphics::Pixel;
  10. TEXTURE::Texture(char *data) : data()
  11. {
  12. // UNUSED(data);
  13. uint16_t *data_16 = (uint16_t *) data;
  14. // TOOD : load from PIAF
  15. // this->data.loadFromFile("art/overworld.png");
  16. // this->data.loadFromMemory(data+6, data_16[0]*data_16[1], sf::IntRect(0, 0,
  17. // data_16[0], data_16[1]));
  18. this->data.create(data_16[0], data_16[1]);
  19. sf::Uint8 *pixels = new sf::Uint8[data_16[0] * data_16[1] * 4];
  20. for (unsigned y = 0; y < data_16[1]; y++)
  21. {
  22. for (unsigned x = 0; x < data_16[0]; x++)
  23. {
  24. Pixel pix(data_16[3 + y * data_16[0] + x]);
  25. unsigned pixel_offset = data_16[0] * y + x;
  26. pixels[4 * pixel_offset] = pix.r << 3;
  27. pixels[4 * pixel_offset + 1] = pix.g << 2;
  28. pixels[4 * pixel_offset + 2] = pix.b << 3;
  29. pixels[4 * pixel_offset + 3] = pix.value == data_16[2] ? 0 : 255;
  30. }
  31. }
  32. this->data.update(pixels);
  33. delete[] pixels;
  34. }
  35. TEXTURE::~Texture()
  36. {
  37. }
  38. WalrusRPG::Utils::Rect TEXTURE::get_dimensions()
  39. {
  40. sf::Vector2u size = data.getSize();
  41. return WalrusRPG::Utils::Rect(0, 0, size.x, size.y);
  42. }
  43. const WalrusRPG::Graphics::Pixel TEXTURE::get_pixel(unsigned x, unsigned y)
  44. {
  45. UNUSED(x);
  46. UNUSED(y);
  47. // TODO : return the actual value
  48. return WalrusRPG::Graphics::Pixel(0);
  49. }