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- #include "Graphics.h"
- #include "CXfb.h"
- #include "stdio.h"
- #include "utility/misc.h"
- #include "utility/minmax.h"
- using namespace Nspire;
- using namespace WalrusRPG;
- using WalrusRPG::Graphics::Texture;
- using WalrusRPG::Graphics::Pixel;
- using WalrusRPG::Utils::Rect;
- void Graphics::init()
- {
- CXfb::buffer_allocate();
- }
- void Graphics::deinit()
- {
- CXfb::buffer_free();
- }
- void Graphics::frame_begin()
- {
- }
- void Graphics::frame_end()
- {
- CXfb::buffer_swap_render();
- }
- void Graphics::put_sprite(const Texture &sheet, int x, int y, const Rect &window)
- {
- CXfb::draw_sprite_sheet(sheet.data, x, y, window);
- }
- void Graphics::put_sprite_tint(const Texture &sheet, int x, int y, const Rect &window,
- const Pixel &color)
- {
- CXfb::draw_sprite_sheet_tint(sheet.data, x, y, window, color.value);
- }
- void Graphics::fill(const Pixel &color)
- {
- CXfb::buffer_fill(color);
- }
- void Graphics::put_pixel(uint16_t x, uint16_t y, const Pixel &color)
- {
- CXfb::draw_pixel(x, y, color.value);
- }
- void Graphics::put_horizontal_line(uint16_t x, uint16_t x2, uint16_t y,
- const Pixel &color)
- {
- if (x > x2)
- {
- uint16_t temp = x;
- x = x2;
- x2 = temp;
- }
- for (; x < x2; x++)
- {
- CXfb::draw_pixel(x, y, color);
- }
- }
- void Graphics::put_vertical_line(uint16_t x, uint16_t y, uint16_t y2, const Pixel &color)
- {
- if (y > y2)
- {
- uint16_t temp = y;
- y = y2;
- y2 = temp;
- }
- for (; y < y2; y++)
- {
- CXfb::draw_pixel(x, y, color);
- }
- }
- void Graphics::put_line(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2,
- const Pixel &color)
- {
- if (x == x2)
- {
- put_vertical_line(x, y, y2, color);
- return;
- }
- else if (y == y2)
- {
- put_horizontal_line(x, x2, y, color);
- return;
- }
- int dx = abs(x - x2), sx = x < x2 ? 1 : -1;
- int dy = abs(y - y2), sy = y < y2 ? 1 : -1;
- int err = (dx > dy ? dx : -dy) / 2, e2;
- for (;;)
- {
- put_pixel(x, y, color);
- if (x == x2 && y == y2)
- break;
- e2 = err;
- if (e2 > -dx)
- {
- err -= dy;
- x += sx;
- }
- if (e2 < dy)
- {
- err += dx;
- y += sy;
- }
- }
- }
- void Graphics::put_rectangle(const Rect &rect, const Pixel &color)
- {
- uint16_t xmax = min(320, rect.x + rect.width);
- uint16_t ymax = min(240, rect.y + rect.height);
- for (uint16_t x = rect.x; x < xmax; x++)
- {
- for (uint16_t y = rect.y; y < ymax; y++)
- {
- CXfb::draw_pixel(x, y, color.value);
- }
- }
- }
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