Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 7e1c6d5faf Animator: fix uninitialized variable 10 lat temu
art 55775c1722 Clean up old placeholder graphics 10 lat temu
external f0c6ca9b63 Import tinystl as a submodule 10 lat temu
include 6754cc5db4 Map: use 16 bit unsigned integers for map storage 10 lat temu
src 7e1c6d5faf Animator: fix uninitialized variable 10 lat temu
.clang-format 0bafdcbea5 Format sauces 10 lat temu
.gitignore 4105a3d929 Add YouCompleteMe config 10 lat temu
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 lat temu
.ycm_extra_conf.py cf64e58881 YCM: fix include paths 10 lat temu
Draft.md 68dee03440 Changed erronerous ident 10 lat temu
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 lat temu
Makefile 1a1be2f311 Makefile: hardcode src/version.c in the SOURCES_C array 10 lat temu
README.md 3b6bafbec1 Added some content to README 10 lat temu
versionning.bash 6ea4927f39 Made diff silent 10 lat temu

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.