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- NAME = WalrusRPG
- DEBUG = FALSE
- CC = nspire-g++
- CFLAGS = -Wall -W -marm -std=gnu++98 -I include -I art
- ifeq ($(DEBUG),FALSE)
- CFLAGS += -Ofast -flto
- else
- CFLAGS += -O0 -g
- endif
- ZEHN = genzehn
- ZEHNFLAGS = --name "$(NAME)"
- INCDIR = include
- SRCDIR = src
- SOURCES_C = art/sprites.c $(wildcard SRCDIR/*.c)
- SOURCES_CPP = $(wildcard SRCDIR/*.cpp)
- OBJS = $(patsubst %.c,%.o,$(SOURCES_C)) $(patsubst %.cpp,%.o,$(SOURCES_CPP))
- DISTDIR = bin
- ELF = $(DISTDIR)/$(NAME).elf
- EXE = $(DISTDIR)/$(NAME).tns
- all: $(EXE)
- %.o: %.c %.cpp
- @echo "CC: $@"
- @$(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@
- art/sprites.c:
- @$(MAKE) -C art/
- $(ELF): $(OBJS)
- @mkdir -p $(DISTDIR)
- @echo "CC: $@"
- @+$(CC) $^ -o $(ELF) $(CFLAGS)
- $(EXE): $(ELF)
- @mkdir -p $(DISTDIR)
- @echo "ZEHN: $@"
- @$(ZEHN) --input $(ELF) --output $(EXE) $(ZEHNFLAGS)
- clean:
- echo $(OBJS)
- rm -rf $(DISTDIR)
- rm -f $(OBJS)
- @$(MAKE) -C art/ clean
- run: all
- tilp -ns $(EXE) > /dev/null
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