Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 78e580a8fb Tweaked spritesheet and added some map examples %!s(int64=10) %!d(string=hai) anos
art 78e580a8fb Tweaked spritesheet and added some map examples %!s(int64=10) %!d(string=hai) anos
include e9ae52cb2b Use tinystl %!s(int64=10) %!d(string=hai) anos
src e9ae52cb2b Use tinystl %!s(int64=10) %!d(string=hai) anos
.clang-format e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
.gitignore d624a3f528 Debug data, text formatting print routines, gitignore. %!s(int64=10) %!d(string=hai) anos
LICENSE e09ce7bfcb Rename project to WalrusRPG %!s(int64=10) %!d(string=hai) anos
Makefile 66aee7b20d Enable executable compression %!s(int64=10) %!d(string=hai) anos
README.md f75f8e373f Add banner %!s(int64=10) %!d(string=hai) anos

README.md

img

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.