Florian DORMONT b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 年之前
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Animator.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 年之前
Camera.h f863241f47 Camera: add is_visible 10 年之前
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 年之前
Graphics.h 77599f8bb8 Externalised Rect to its own class. 10 年之前
Map.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 年之前
Pixel.h e95afa03a7 Format the whole sauce using clang-format 10 年之前
Rect.h 77599f8bb8 Externalised Rect to its own class. 10 年之前
Renderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 年之前
SpriteRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 年之前
Text.h 3e17c37ef7 erge 10 年之前
TileRenderer.h 0b3cd4d8d1 Refactor to split Tileset into more SOLID-like classes. 10 年之前
misc.h f863241f47 Camera: add is_visible 10 年之前
timers.h e95afa03a7 Format the whole sauce using clang-format 10 年之前