Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 760c693c46 Added platform abstraction for sprite_tint 10 lat temu
art 3f9ff3b170 Add black tiles outside the map 10 lat temu
external d1cdadf3dc Update tinystl 10 lat temu
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. 10 lat temu
platform 760c693c46 Added platform abstraction for sprite_tint 10 lat temu
src c9fec40076 Using key polling. SHould be cleaned. 10 lat temu
version 9082769517 Build out of tree 10 lat temu
.clang-format 0bafdcbea5 Format sauces 10 lat temu
.gitignore 0e46130fd7 How haven't we did this before? 10 lat temu
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 lat temu
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU 10 lat temu
Draft.md 68dee03440 Changed erronerous ident 10 lat temu
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 lat temu
Makefile fdf90f9876 Makefile: enable GCC pipe 10 lat temu
README.md 783f8c3af6 Update README.md 10 lat temu
mkconfig 0f01ee66b9 Made mkconfig a bit more flexible as it allows now to use the first argument 10 lat temu
rules.mk c0c47687aa Fix detection of files to format, again 10 lat temu

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML