Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 7465358907 Nspire : Updated lodepng лет назад: 10
art 3f9ff3b170 Add black tiles outside the map лет назад: 10
data 33da230cd1 Smarter files bundling лет назад: 10
external 7465358907 Nspire : Updated lodepng лет назад: 10
info 42543973e6 Added version check (does nothing) and test string лет назад: 10
platform c39d869b57 Pruned warnings and make format because it's good for everyone. лет назад: 10
src 4072a8cad4 Fixed a stupid contructor error. лет назад: 10
version 9082769517 Build out of tree лет назад: 10
.clang-format 0bafdcbea5 Format sauces лет назад: 10
.gitignore 3b0c0a977d Release and bundle rules лет назад: 10
.gitmodules bb26ab203f Added platform dependant external dependencies. лет назад: 10
.ycm_extra_conf.py e6045f0254 Fix YCM лет назад: 10
Draft.md 68dee03440 Changed erronerous ident лет назад: 10
LICENSE f30715c0a2 Happy new year лет назад: 10
Makefile 1ba485553d Merge branch 'master' into piaf_integration лет назад: 10
README.md 783f8c3af6 Update README.md лет назад: 10
mkconfig d07cb03156 Makefile: include based on a platform variable instead of having config.mk include stuff лет назад: 10
rules.mk 4b2bf10fac Updated makefile to avoid useless tar-zipping. лет назад: 10

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML