infos.md 832 B

3DS support project documentation

Requirements

  • Devkitarm (found on AUR)
  • Citrus-3ds-git (found on AUR)

Ideas

  • Use citro3d?
    • Low-level OpenGL-like (with some flavour) API
    • Supports stuff like VBOs.
    • Built over [libctru].
  • Use sf2dlib?
    • Opens a simple api (check for speed and GPU implementation.)
    • Would be quite easy to plug WRPG's graphisms over it.
  • Use cpp3ds?
    • Straighter-forward SFML implementation for 3DS.
    • WOuld only have to make things like rendering offset, scaling and clipping.