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- #ifndef INCLUDE_SPRITERENDERER_H
- #define INCLUDE_SPRITERENDERER_H
- #include <TINYSTL/unordered_map.h>
- #include "Rect.h"
- #include "Renderer.h"
- namespace WalrusRPG
- {
- class SpriteRenderer : public Renderer
- {
- protected:
- tinystl::unordered_map<unsigned, WalrusRPG::Uils::Rect> sprites;
- public:
- SpriteRenderer(/*char *tilesheet*/);
- virtual void render(const unsigned id, const WalrusRPG::Utils::Rect &rect) const throw;
- }
- }
- #endif
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