Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 6c2d35c753 Added make event intelligent versionning. If the version files aren't changing, the makefile won't compile 10 年 前
art cf65b47c4e Get rid of makeheaders 10 年 前
external f0c6ca9b63 Import tinystl as a submodule 10 年 前
include 6c2d35c753 Added make event intelligent versionning. If the version files aren't changing, the makefile won't compile 10 年 前
src 6c2d35c753 Added make event intelligent versionning. If the version files aren't changing, the makefile won't compile 10 年 前
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 年 前
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> 10 年 前
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 年 前
Draft.md 68dee03440 Changed erronerous ident 10 年 前
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 年 前
Makefile 6c2d35c753 Added make event intelligent versionning. If the version files aren't changing, the makefile won't compile 10 年 前
README.md f0c6ca9b63 Import tinystl as a submodule 10 年 前
versionning.bash 6c2d35c753 Added make event intelligent versionning. If the version files aren't changing, the makefile won't compile 10 年 前

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).