Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 69f3ed3880 Some format nazi aked me to split the lines 10 lat temu
art 3f9ff3b170 Add black tiles outside the map 10 lat temu
external 19eef8a5ad Better header detection for source formatting 10 lat temu
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. 10 lat temu
platform e36891b801 Platform: add Timing API 10 lat temu
src e36891b801 Platform: add Timing API 10 lat temu
version 9082769517 Build out of tree 10 lat temu
.clang-format 0bafdcbea5 Format sauces 10 lat temu
.gitignore d5caf7941f Ignore vim buffers 10 lat temu
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 lat temu
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU 10 lat temu
Draft.md 68dee03440 Changed erronerous ident 10 lat temu
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 lat temu
Makefile 19eef8a5ad Better header detection for source formatting 10 lat temu
README.md 69f3ed3880 Some format nazi aked me to split the lines 10 lat temu
mkconfig d23f80c50e Split platform-specific Makefile stuff 10 lat temu
rules.mk c0c47687aa Fix detection of files to format, again 10 lat temu

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Getting the code wih Git

To have the whole WRPG source code and its source code dependancies (like tinySTL), and be able to compile and rock on, you have two options : using --recursive to download the whole repo and sub-modules or downloading the moduels after cloning the repo :

# Download the whole repo and its submodules in one step
git clone --recursive <WalrusRPG repo location>

Second option

git clone <WalrusRPG repo location
cd <WalrusRPG folder>
git submodule init
git submodule update

YOu'll have to download ConvertIMG separately for the moment as only the binary helps converting the art data in the compilation process.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.