Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 6818a2071f Yeah, Text routines %!s(int64=10) %!d(string=hai) anos
art 6818a2071f Yeah, Text routines %!s(int64=10) %!d(string=hai) anos
include 6818a2071f Yeah, Text routines %!s(int64=10) %!d(string=hai) anos
src 6818a2071f Yeah, Text routines %!s(int64=10) %!d(string=hai) anos
.gitignore 5f8d03e612 Use proper headers %!s(int64=10) %!d(string=hai) anos
LICENSE e09ce7bfcb Rename project to WalrusRPG %!s(int64=10) %!d(string=hai) anos
Makefile 237107e060 Upped to C++11 because stdint and added moar Pixel constructors! %!s(int64=10) %!d(string=hai) anos
README.md f75f8e373f Add banner %!s(int64=10) %!d(string=hai) anos

README.md

img

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.