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- #include "Graphics.h"
- #include "Logger.h"
- #include "sfwindow.h"
- #include <SFML/Graphics.hpp>
- #include "utility/misc.h"
- #include "utility/minmax.h"
- using namespace WalrusRPG; /*::Graphics*/
- using WalrusRPG::Utils::Rect;
- sf::RenderWindow window;
- sf::View view;
- sf::RenderTexture buffer;
- void Graphics::init()
- {
- Logger::log("Graphics init");
- // window.create(sf::VideoMode::getDesktopMode(), "WalrusRPG",
- // sf::Style::Fullscreen);
- window.create(sf::VideoMode(640, 480), "WalrusRPG");
- window.setFramerateLimit(60);
- view = sf::View(window.getDefaultView());
- buffer.create(320, 240);
- }
- void Graphics::deinit()
- {
- Logger::log("Graphics deinit");
- window.close();
- }
- void Graphics::frame_begin()
- {
- window.clear(sf::Color::Black);
- }
- void Graphics::frame_end()
- {
- sf::Sprite sprite(buffer.getTexture());
- sf::Vector2u winsize = window.getSize();
- float scale = min(winsize.x / 320.f, winsize.y / 240.f);
- window.setView(view = sf::View(sf::FloatRect(0, 0, winsize.x, winsize.y)));
- buffer.display();
- window.clear();
- sprite.setScale(scale, scale);
- sprite.setPosition((winsize.x - 320.f * scale) / 2, (winsize.y - 240.f * scale) / 2);
- window.draw(sprite);
- window.display();
- }
- void Graphics::put_sprite(const Texture &sheet, int x, int y, const Rect &window)
- {
- sf::Sprite sprite;
- sprite.setTexture(sheet.data);
- sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height));
- sprite.setPosition(x, y);
- buffer.draw(sprite);
- }
- void Graphics::put_sprite_tint(const Texture &sheet, int x, int y, const Rect &window,
- const Pixel &color)
- {
- sf::Sprite sprite;
- sprite.setTexture(sheet.data);
- sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height));
- sprite.setPosition(x, y);
- sprite.setColor(sf::Color(color.r << 3, color.g << 2, color.b << 3, 255));
- buffer.draw(sprite);
- }
- void Graphics::put_sprite_clipping(const Texture &sheet, int x, int y,
- const Rect &sprite_window, const Rect &clipping_window)
- {
- const signed &ss_x = sprite_window.x, ss_y = sprite_window.y;
- const signed &ss_w = sprite_window.width, &ss_h = sprite_window.height;
- const signed &cx = clipping_window.x, &cy = clipping_window.y;
- const signed &cw = clipping_window.width, &ch = clipping_window.height;
- const signed lx = x - cx, ly = y - cy;
- if (lx < -ss_w || lx > cw)
- return;
- if (ly < -ss_h || ly > ch)
- return;
- signed fx = x, fy = y;
- signed fssx = ss_x, fssy = ss_y, fssw = ss_w, fssh = ss_h;
- if (lx < 0)
- {
- fssw = ss_w + lx;
- fssx = -lx;
- fx = cx;
- }
- if (lx > cw - ss_w)
- {
- fssw -= lx - (cw - ss_w);
- }
- if (ly > ch - ss_h)
- {
- fssh -= ly - (ch - ss_h);
- }
- if (ly < 0)
- {
- fssh = ss_h + ly;
- fssy = -ly;
- fy = cy;
- }
- sf::Sprite sprite;
- sprite.setTexture(sheet.data);
- sprite.setTextureRect(sf::IntRect(fssx, fssy, fssw, fssh));
- sprite.setPosition(fx, fy);
- buffer.draw(sprite);
- }
- void Graphics::fill(const Pixel &color)
- {
- buffer.clear(sf::Color(color.r << 3, color.g << 2, color.b << 3, 255));
- }
- void Graphics::put_pixel(uint16_t x, uint16_t y, const Pixel &color)
- {
- sf::RectangleShape pixel;
- pixel.setSize(sf::Vector2f(1, 1));
- pixel.setFillColor(sf::Color(color.r << 3, color.g << 2, color.b << 3, 255));
- pixel.setPosition(x, y);
- buffer.draw(pixel);
- }
- void Graphics::put_horizontal_line(uint16_t x, uint16_t x2, uint16_t y,
- const Pixel &color)
- {
- put_rectangle({x, y, x2 - x + 1u, 1}, color);
- }
- void Graphics::put_vertical_line(uint16_t x, uint16_t y, uint16_t y2, const Pixel &color)
- {
- put_rectangle({x, y, 1, y2 - y + 1u}, color);
- }
- void Graphics::put_line(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2,
- const Pixel &color)
- {
- sf::Color lineColor(color.r << 3, color.g << 2, color.b << 3, 255);
- sf::Vertex line[] = {sf::Vertex(sf::Vector2f(x, y), lineColor),
- sf::Vertex(sf::Vector2f(x2 + 1, y2 + 1), lineColor)};
- buffer.draw(line, 2, sf::Lines);
- }
- void Graphics::put_rectangle(const Rect &rect, const Pixel &color)
- {
- sf::RectangleShape rectangle;
- rectangle.setSize(sf::Vector2f(rect.width, rect.height));
- rectangle.setFillColor(sf::Color(color.r << 3, color.g << 2, color.b << 3, 255));
- rectangle.setPosition(rect.x, rect.y);
- buffer.draw(rectangle);
- }
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