Quirks.cpp 228 B

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  1. #include "Quirks.h"
  2. #include "sfwindow.h"
  3. using namespace WalrusRPG;
  4. void Quirks::init()
  5. {
  6. }
  7. void Quirks::deinit()
  8. {
  9. }
  10. bool Quirks::get_key(keycode_t key)
  11. {
  12. return sf::Keyboard::isKeyPressed(key) && window.hasFocus();
  13. }