Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 566ba692d4 Transitionning into a script-based versionning to avoid unnecessary recompilations 10 anni fa
art cf65b47c4e Get rid of makeheaders 10 anni fa
external f0c6ca9b63 Import tinystl as a submodule 10 anni fa
include 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 anni fa
src d392109c72 Added git version as macro to know what branch andbuild is running 10 anni fa
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 anni fa
.gitignore f5bf8336d0 Fixed for once and ever the sprite data generation. Thanks Street for nothing. >.> 10 anni fa
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 anni fa
Draft.md 68dee03440 Changed erronerous ident 10 anni fa
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 anni fa
Makefile 566ba692d4 Transitionning into a script-based versionning to avoid unnecessary recompilations 10 anni fa
README.md f0c6ca9b63 Import tinystl as a submodule 10 anni fa

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).