Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 55775c1722 Clean up old placeholder graphics il y a 10 ans
art 55775c1722 Clean up old placeholder graphics il y a 10 ans
external f0c6ca9b63 Import tinystl as a submodule il y a 10 ans
include 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky il y a 10 ans
src 53432390bc Fix some warnings il y a 10 ans
.clang-format e95afa03a7 Format the whole sauce using clang-format il y a 10 ans
.gitignore 77af2e0c68 Made version untracked for cleaning a bit the mess il y a 10 ans
.gitmodules f0c6ca9b63 Import tinystl as a submodule il y a 10 ans
Draft.md 68dee03440 Changed erronerous ident il y a 10 ans
LICENSE 398c235d0e Add Eiyeron to the copyright holders il y a 10 ans
Makefile 1a1be2f311 Makefile: hardcode src/version.c in the SOURCES_C array il y a 10 ans
README.md 3b6bafbec1 Added some content to README il y a 10 ans
versionning.bash 6ea4927f39 Made diff silent il y a 10 ans

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.