Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 5254e4ed76 Platform: interrupt abstraction преди 10 години
art 3f9ff3b170 Add black tiles outside the map преди 10 години
external 19eef8a5ad Better header detection for source formatting преди 10 години
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. преди 10 години
platform 5254e4ed76 Platform: interrupt abstraction преди 10 години
src 5254e4ed76 Platform: interrupt abstraction преди 10 години
version 9082769517 Build out of tree преди 10 години
.clang-format 0bafdcbea5 Format sauces преди 10 години
.gitignore d5caf7941f Ignore vim buffers преди 10 години
.gitmodules f0c6ca9b63 Import tinystl as a submodule преди 10 години
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU преди 10 години
Draft.md 68dee03440 Changed erronerous ident преди 10 години
LICENSE 398c235d0e Add Eiyeron to the copyright holders преди 10 години
Makefile 19eef8a5ad Better header detection for source formatting преди 10 години
README.md b1ae963624 Be more concise преди 10 години
mkconfig d23f80c50e Split platform-specific Makefile stuff преди 10 години
rules.mk c0c47687aa Fix detection of files to format, again преди 10 години

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot to do before anything works.

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.