Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 4f443b5c1e Fixed transparency. Whatever %!s(int64=10) %!d(string=hai) anos
art 4f443b5c1e Fixed transparency. Whatever %!s(int64=10) %!d(string=hai) anos
include 48aed1b634 Changed map type of a O(1) one. Don't know about memory/performance but whatever %!s(int64=10) %!d(string=hai) anos
src b242bd816f Format %!s(int64=10) %!d(string=hai) anos
.clang-format e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos
.gitignore d624a3f528 Debug data, text formatting print routines, gitignore. %!s(int64=10) %!d(string=hai) anos
LICENSE e09ce7bfcb Rename project to WalrusRPG %!s(int64=10) %!d(string=hai) anos
Makefile 66aee7b20d Enable executable compression %!s(int64=10) %!d(string=hai) anos
README.md f75f8e373f Add banner %!s(int64=10) %!d(string=hai) anos

README.md

img

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on makeheaders, Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.