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- #ifndef INCLUDE_GRAPHICS_H
- #define INCLUDE_GRAPHICS_H
- namespace WalrusRPG{ namespace Graphics {
- typedef struct Rect Rect_t;
- struct Rect
- {
- int x, y;
- unsigned w, h;
- };
- /*
- * Buffer management
- */
- void buffer_allocate();
- void buffer_free();
- void buffer_swap();
- void buffer_fill(unsigned color);
- /*
- * Misc LCD functions
- */
- void lcd_vsync();
- /*
- * Drawing
- */
- void draw_pixel(unsigned x, unsigned y, unsigned short color);
- void draw_sprite_sheet(const unsigned short *sheet, int x, int y, const Rect_t *window);
- /*
- * Sprite manipulation
- */
- unsigned short sprite_pixel_get(const unsigned short *sprite, unsigned x, unsigned y);
- }
- }
- #endif
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