Makefile 1.3 KB

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  1. NAME = WalrusRPG
  2. DEBUG = FALSE
  3. CFLAGS_COMMON = -Wall -W -marm -I include -I art -fdiagnostics-color=always
  4. ifeq ($(DEBUG),FALSE)
  5. CFLAGS_COMMON += -Ofast -flto
  6. else
  7. CFLAGS_COMMON += -O0 -g
  8. endif
  9. CC = nspire-gcc
  10. CFLAGS = $(CFLAGS_COMMON) -std=gnu11
  11. CPP = nspire-g++
  12. CPPFLAGS = $(CFLAGS_COMMON) -std=gnu++11
  13. LDFLAGS = $(CFLAGS_COMMON) -Wl,--gc-sections
  14. ZEHN = genzehn
  15. ZEHNFLAGS = --name "$(NAME)" --compress
  16. INCDIR = include
  17. SRCDIR = src
  18. SOURCES_C = art/sprites.c $(wildcard $(SRCDIR)/*.c)
  19. SOURCES_CPP = $(wildcard $(SRCDIR)/*.cpp)
  20. OBJS = $(patsubst %.c,%.o,$(SOURCES_C)) $(patsubst %.cpp,%.o,$(SOURCES_CPP))
  21. DISTDIR = bin
  22. ELF = $(DISTDIR)/$(NAME).elf
  23. EXE = $(DISTDIR)/$(NAME).tns
  24. all: sprites $(EXE)
  25. .PHONY: format clean sprites all run
  26. sprites:
  27. @$(MAKE) -C art/
  28. art/sprites.c: sprites
  29. %.o: %.c| sprites
  30. @echo "CC: $@"
  31. @$(CC) $(CFLAGS) -I$(INCDIR) -c $< -o $@
  32. %.o: %.cpp| sprites
  33. @echo "CPP: $@"
  34. @$(CPP) $(CPPFLAGS) -I$(INCDIR) -c $< -o $@
  35. $(ELF): $(OBJS) |sprites
  36. @mkdir -p $(DISTDIR)
  37. @echo "CC: $@"
  38. @+$(CC) $(LDFLAGS) $^ -o $(ELF)
  39. $(EXE): $(ELF)
  40. @mkdir -p $(DISTDIR)
  41. @echo "ZEHN: $@"
  42. @$(ZEHN) --input $(ELF) --output $(EXE) $(ZEHNFLAGS)
  43. clean:
  44. rm -rf $(DISTDIR)
  45. rm -f $(OBJS)
  46. @$(MAKE) -C art/ clean
  47. format:
  48. clang-format -i -style=file src/*.c src/*.cpp include/*.h
  49. run: all
  50. tilp -ns $(EXE) > /dev/null