Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 3e700d4304 Better formatting 9 years ago
art dc297012af Art is useless now! FINALLY 9 years ago
data dc297012af Art is useless now! FINALLY 9 years ago
external 7465358907 Nspire : Updated lodepng 10 years ago
info 42543973e6 Added version check (does nothing) and test string 10 years ago
platform 3e700d4304 Better formatting 9 years ago
src 00e63ffbf2 Added some log infos and some cleaning 9 years ago
version 9082769517 Build out of tree 10 years ago
.clang-format 0bafdcbea5 Format sauces 10 years ago
.gitignore 3b0c0a977d Release and bundle rules 10 years ago
.gitmodules bb26ab203f Added platform dependant external dependencies. 10 years ago
.ycm_extra_conf.py e6045f0254 Fix YCM 10 years ago
Draft.md 68dee03440 Changed erronerous ident 10 years ago
LICENSE f30715c0a2 Happy new year 10 years ago
Makefile 3931b1f820 SFML: build with Clang 10 years ago
README.md 783f8c3af6 Update README.md 10 years ago
mkconfig d07cb03156 Makefile: include based on a platform variable instead of having config.mk include stuff 10 years ago
rules.mk 4b2bf10fac Updated makefile to avoid useless tar-zipping. 10 years ago

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML