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- #include "Pixel.h"
- using WalrusRPG::Graphics::Pixel;
- Pixel::Pixel(std::uint16_t color) : value(color)
- {
- }
- Pixel::Pixel(Pixel &pix) : value(pix.value)
- {
- }
- Pixel::Pixel(std::uint8_t red, std::uint8_t green, std::uint8_t blue)
- : b(blue >> 3), g(green >> 2), r(red >> 3)
- {
- }
- Pixel::operator std::uint16_t() const
- {
- return value;
- }
- Pixel &Pixel::operator=(unsigned value)
- {
- this->value = value;
- return *this;
- }
- bool Pixel::operator==(const Pixel &col)
- {
- return value == col.value;
- }
- #define CONST_COLOR(color, r, g, b) \
- const WalrusRPG::Graphics::Pixel WalrusRPG::Graphics::color(r, g, b)
- CONST_COLOR(Black, 0, 0, 0);
- CONST_COLOR(DarkGray, 64, 64, 64);
- CONST_COLOR(Gray, 128, 128, 128);
- CONST_COLOR(LightGray, 192, 192, 192);
- CONST_COLOR(White, 255, 255, 255);
- CONST_COLOR(Red, 255, 0, 0);
- CONST_COLOR(Green, 0, 255, 0);
- CONST_COLOR(Blue, 0, 0, 255);
- CONST_COLOR(Yellow, 255, 255, 0);
- CONST_COLOR(Cyan, 0, 255, 255);
- CONST_COLOR(Magenta, 255, 0, 255);
- #undef CONST_COLOR
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