Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Florian DORMONT 3b6bafbec1 Added some content to README 10 anni fa
art cf65b47c4e Get rid of makeheaders 10 anni fa
external f0c6ca9b63 Import tinystl as a submodule 10 anni fa
include 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 anni fa
src 93099e52b5 Add framerate meter 10 anni fa
.clang-format e95afa03a7 Format the whole sauce using clang-format 10 anni fa
.gitignore 77af2e0c68 Made version untracked for cleaning a bit the mess 10 anni fa
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 anni fa
Draft.md 68dee03440 Changed erronerous ident 10 anni fa
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 anni fa
Makefile 1a1be2f311 Makefile: hardcode src/version.c in the SOURCES_C array 10 anni fa
README.md 3b6bafbec1 Added some content to README 10 anni fa
versionning.bash 6ea4927f39 Made diff silent 10 anni fa

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.