Eiyeron Fulmincendii 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 anni fa
..
Animator.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 anni fa
Camera.h f863241f47 Camera: add is_visible 10 anni fa
Entity.h b938a613e4 Why an Entity should be restricted to TileRenderers\? 10 anni fa
Graphics.h 77599f8bb8 Externalised Rect to its own class. 10 anni fa
Map.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. 10 anni fa
Pixel.h e95afa03a7 Format the whole sauce using clang-format 10 anni fa
Rect.h 77599f8bb8 Externalised Rect to its own class. 10 anni fa
Renderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 anni fa
SpriteRenderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 anni fa
Text.h 3e17c37ef7 erge 10 anni fa
TileRenderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky 10 anni fa
misc.h f863241f47 Camera: add is_visible 10 anni fa
timers.h e95afa03a7 Format the whole sauce using clang-format 10 anni fa