Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 2f717e1227 Drivers: change all relevant types to stdint лет назад: 10
art b07104ff90 Art: don't update the header if not needed to avoid unnecessary recompiles лет назад: 10
external 239ea23fe7 Refactor the build system to be leaner лет назад: 10
src 2f717e1227 Drivers: change all relevant types to stdint лет назад: 10
version 9082769517 Build out of tree лет назад: 10
.clang-format 0bafdcbea5 Format sauces лет назад: 10
.gitignore 9082769517 Build out of tree лет назад: 10
.gitmodules f0c6ca9b63 Import tinystl as a submodule лет назад: 10
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU лет назад: 10
Draft.md 68dee03440 Changed erronerous ident лет назад: 10
LICENSE 398c235d0e Add Eiyeron to the copyright holders лет назад: 10
Makefile 2647151927 Automatic dependency handling for sources in makefile лет назад: 10
README.md 3b6bafbec1 Added some content to README лет назад: 10
rules.mk 2647151927 Automatic dependency handling for sources in makefile лет назад: 10

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.