Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 1db33d44f3 SFML: add window scaling 10 år sedan
art 3f9ff3b170 Add black tiles outside the map 10 år sedan
external d1cdadf3dc Update tinystl 10 år sedan
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. 10 år sedan
platform 1db33d44f3 SFML: add window scaling 10 år sedan
src f0987dce42 SFML: make the timer do stuff 10 år sedan
version 9082769517 Build out of tree 10 år sedan
.clang-format 0bafdcbea5 Format sauces 10 år sedan
.gitignore d5caf7941f Ignore vim buffers 10 år sedan
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 år sedan
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU 10 år sedan
Draft.md 68dee03440 Changed erronerous ident 10 år sedan
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 år sedan
Makefile b6bb4e59da SFML: IT DISPLAYS STUFF, MOTHERFUCKERS 10 år sedan
README.md b1ae963624 Be more concise 10 år sedan
mkconfig d23f80c50e Split platform-specific Makefile stuff 10 år sedan
rules.mk c0c47687aa Fix detection of files to format, again 10 år sedan

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot to do before anything works.

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.