Graphics.cpp 3.3 KB

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  1. #include "Graphics.h"
  2. #include "sfwindow.h"
  3. #include <SFML/Graphics.hpp>
  4. #include "utility/misc.h"
  5. #include "utility/minmax.h"
  6. using namespace WalrusRPG;
  7. using WalrusRPG::Graphics::Texture;
  8. using WalrusRPG::Graphics::Pixel;
  9. using WalrusRPG::Utils::Rect;
  10. sf::RenderWindow window;
  11. sf::View view;
  12. sf::RenderTexture buffer;
  13. void Graphics::init()
  14. {
  15. // window.create(sf::VideoMode::getDesktopMode(), "WalrusRPG", sf::Style::Fullscreen);
  16. window.create(sf::VideoMode(640, 480), "WalrusRPG");
  17. window.setFramerateLimit(60);
  18. view = sf::View(window.getDefaultView());
  19. buffer.create(320, 240);
  20. }
  21. void Graphics::deinit()
  22. {
  23. window.close();
  24. }
  25. void Graphics::frame_begin()
  26. {
  27. window.clear(sf::Color::Black);
  28. }
  29. void Graphics::frame_end()
  30. {
  31. sf::Sprite sprite(buffer.getTexture());
  32. sf::Vector2u winsize = window.getSize();
  33. sf::Event event;
  34. float scale = min(winsize.x / 320.f, winsize.y / 240.f);
  35. while (window.pollEvent(event))
  36. {
  37. }
  38. window.setView(view = sf::View(sf::FloatRect(0, 0, winsize.x, winsize.y)));
  39. buffer.display();
  40. window.clear();
  41. sprite.setScale(scale, scale);
  42. sprite.setPosition((winsize.x - 320.f * scale) / 2, (winsize.y - 240.f * scale) / 2);
  43. window.draw(sprite);
  44. window.display();
  45. }
  46. void Graphics::put_sprite(const WalrusRPG::Graphics::Texture &sheet, int x, int y,
  47. const Rect &window)
  48. {
  49. sf::Sprite sprite;
  50. sprite.setTexture(sheet.data);
  51. sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height));
  52. sprite.setPosition(x, y);
  53. buffer.draw(sprite);
  54. }
  55. void Graphics::put_sprite_tint(const WalrusRPG::Graphics::Texture &sheet, int x, int y,
  56. const Rect &window, const Pixel &color)
  57. {
  58. sf::Sprite sprite;
  59. sprite.setTexture(sheet.data);
  60. sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height));
  61. sprite.setPosition(x, y);
  62. sprite.setColor(sf::Color(color.r << 3, color.g << 2, color.b << 3, 255));
  63. buffer.draw(sprite);
  64. }
  65. void Graphics::fill(const Pixel &color)
  66. {
  67. buffer.clear(sf::Color(color.r << 3, color.g << 2, color.b << 2, 255));
  68. }
  69. void Graphics::put_pixel(uint16_t x, uint16_t y, const Pixel &color)
  70. {
  71. sf::RectangleShape pixel;
  72. pixel.setSize(sf::Vector2f(1, 1));
  73. pixel.setFillColor(sf::Color(color.r << 3, color.g << 2, color.b << 3));
  74. pixel.setPosition(x, y);
  75. buffer.draw(pixel);
  76. }
  77. void Graphics::put_horizontal_line(uint16_t x, uint16_t x2, uint16_t y,
  78. const Pixel &color)
  79. {
  80. put_line(x, y, x2, y, color);
  81. }
  82. void Graphics::put_vertical_line(uint16_t x, uint16_t y, uint16_t y2, const Pixel &color)
  83. {
  84. put_line(x, y, x, y2, color);
  85. }
  86. void Graphics::put_line(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2,
  87. const Pixel &color)
  88. {
  89. sf::Color lineColor(color.r << 3, color.g << 2, color.b << 3);
  90. sf::Vertex line[] = {sf::Vertex(sf::Vector2f(x, y), lineColor),
  91. sf::Vertex(sf::Vector2f(x2, y2), lineColor)};
  92. buffer.draw(line, 2, sf::Lines);
  93. }
  94. void Graphics::put_rectangle(const Rect &rect, const Pixel &color)
  95. {
  96. sf::RectangleShape rectangle;
  97. rectangle.setSize(sf::Vector2f(rect.width, rect.height));
  98. rectangle.setFillColor(sf::Color(color.r << 3, color.g << 2, color.b << 3));
  99. rectangle.setPosition(rect.x, rect.y);
  100. buffer.draw(rectangle);
  101. }