Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 1a1c0eeeb8 Make mkconfig loop лет назад: 10
art 3f9ff3b170 Add black tiles outside the map лет назад: 10
external d1cdadf3dc Update tinystl лет назад: 10
info 948e7e8ca8 Updated the archive definition to follow what PIAF defines. лет назад: 10
platform d53daef14e Fleshed out the input buttons. лет назад: 10
src c1adea0643 Changed the exit button to select. лет назад: 10
version 9082769517 Build out of tree лет назад: 10
.clang-format 0bafdcbea5 Format sauces лет назад: 10
.gitignore d5caf7941f Ignore vim buffers лет назад: 10
.gitmodules f0c6ca9b63 Import tinystl as a submodule лет назад: 10
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU лет назад: 10
Draft.md 68dee03440 Changed erronerous ident лет назад: 10
LICENSE 398c235d0e Add Eiyeron to the copyright holders лет назад: 10
Makefile b6bb4e59da SFML: IT DISPLAYS STUFF, MOTHERFUCKERS лет назад: 10
README.md 783f8c3af6 Update README.md лет назад: 10
mkconfig 1a1c0eeeb8 Make mkconfig loop лет назад: 10
rules.mk c0c47687aa Fix detection of files to format, again лет назад: 10

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML