Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Streetwalrus Einstein 187fe9df02 Move more code into the platform tree, still needs more abstraction преди 10 години
art d9aa2a8d26 Art: switch to stdint преди 10 години
external 239ea23fe7 Refactor the build system to be leaner преди 10 години
platform 187fe9df02 Move more code into the platform tree, still needs more abstraction преди 10 години
src 187fe9df02 Move more code into the platform tree, still needs more abstraction преди 10 години
version 9082769517 Build out of tree преди 10 години
.clang-format 0bafdcbea5 Format sauces преди 10 години
.gitignore d23f80c50e Split platform-specific Makefile stuff преди 10 години
.gitmodules f0c6ca9b63 Import tinystl as a submodule преди 10 години
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU преди 10 години
Draft.md 68dee03440 Changed erronerous ident преди 10 години
LICENSE 398c235d0e Add Eiyeron to the copyright holders преди 10 години
Makefile d23f80c50e Split platform-specific Makefile stuff преди 10 години
README.md 3b6bafbec1 Added some content to README преди 10 години
mkconfig d23f80c50e Split platform-specific Makefile stuff преди 10 години
rules.mk d23f80c50e Split platform-specific Makefile stuff преди 10 години

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.