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Animator.cpp
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10eb1151bb
Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt.
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%!s(int64=10) %!d(string=hai) anos |
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Camera.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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Entity.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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Graphics.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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Interrupts.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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Map.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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Pixel.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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SpriteRenderer.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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Text.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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TileRenderer.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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main.cpp
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0bafdcbea5
Format sauces
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%!s(int64=10) %!d(string=hai) anos |
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timers.c
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e95afa03a7
Format the whole sauce using clang-format
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%!s(int64=10) %!d(string=hai) anos |