Streetwalrus Einstein 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
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Animator.cpp 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. %!s(int64=10) %!d(string=hai) anos
Camera.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Entity.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Graphics.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Interrupts.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Map.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Pixel.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
SpriteRenderer.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Text.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
TileRenderer.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
main.cpp 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
timers.c e95afa03a7 Format the whole sauce using clang-format %!s(int64=10) %!d(string=hai) anos