3DS support project documentation
Requirements
- Devkitarm (found on AUR)
- Citrus-3ds-git (found on AUR)
Ideas
- Use citro3d?
- Low-level OpenGL-like (with some flavour) API
- Supports stuff like VBOs.
- Built over [libctru].
- Use sf2dlib?
- Opens a simple api (check for speed and GPU implementation.)
- Would be quite easy to plug WRPG's graphisms over it.
- Use cpp3ds?
- Straighter-forward SFML implementation for 3DS.
- WOuld only have to make things like rendering offset, scaling and clipping.