Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 0a820bf002 Stable version. 9 anni fa
art dc297012af Art is useless now! FINALLY 9 anni fa
data 0a820bf002 Stable version. 9 anni fa
external 0a820bf002 Stable version. 9 anni fa
info 0bd91020e6 Added some delving results about 3DS homebrew libs 9 anni fa
platform 0a820bf002 Stable version. 9 anni fa
src 0a820bf002 Stable version. 9 anni fa
version 3ad5abb0fd Possible error fix 9 anni fa
.clang-format 0bafdcbea5 Format sauces 10 anni fa
.gitignore ca98269e4a The console correclty handles the system's loop 9 anni fa
.gitmodules 2b557f8b07 It works on Windows. 9 anni fa
.ycm_extra_conf.py e6045f0254 Fix YCM 10 anni fa
Draft.md 68dee03440 Changed erronerous ident 10 anni fa
LICENSE f30715c0a2 Happy new year 10 anni fa
Makefile 0a820bf002 Stable version. 9 anni fa
README.md 783f8c3af6 Update README.md 10 anni fa
WalrusRPG.map ca98269e4a The console correclty handles the system's loop 9 anni fa
mkconfig 11973b46b2 Prototypal windows support 9 anni fa
rules.mk 2b557f8b07 It works on Windows. 9 anni fa

README.md

WalrusRPG

A cross-platform J-RPG engine. Still very much a work in progress, but it might get somewhere someday.

Features

  • Cross-platform
  • Walruses
  • Highly experimental stuff inside (yes it's radioactive)

Does not feature

  • Walrii
  • The game
  • Actual content

Getting the code wih Git

To get the dependencies together with the source, you need to do a recursive clone of the repo:

git clone --recursive https://github.com/WalrusRPG/WalrusRPG.git

If you forgot to include --recursive while cloning, it's not too late:

cd WalrusRPG
git submodule update --init --recursive

You'll have to compile ConvertIMG yourself for now, it might be added to the build system later.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain when compiling for the Nspire, or SFML for systems that it supports.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What needs to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.
  • Support for multiple platforms, including the TI-Nspire CX and SFML