Rond comme un ballon, jaune comme un citron, c'est PACMAN!
Basé sur WalrusRPG, c'est un rapide projet de Pacman 2P avec les fantômes scriptables.

Eiyeron Fulmincendii 067601e90c Merge remote-tracking branch 'origin/serialization' 10 gadi atpakaļ
art d9aa2a8d26 Art: switch to stdint 10 gadi atpakaļ
external 19eef8a5ad Better header detection for source formatting 10 gadi atpakaļ
info 03a9e9e992 A working endianess-independant parser. 10 gadi atpakaļ
platform 292ab06153 Initial work on graphics system abstraction 10 gadi atpakaļ
src 292ab06153 Initial work on graphics system abstraction 10 gadi atpakaļ
version 9082769517 Build out of tree 10 gadi atpakaļ
.clang-format 0bafdcbea5 Format sauces 10 gadi atpakaļ
.gitignore d5caf7941f Ignore vim buffers 10 gadi atpakaļ
.gitmodules f0c6ca9b63 Import tinystl as a submodule 10 gadi atpakaļ
.ycm_extra_conf.py 3c2d19230b YCM: tell Clang that we have a 32 bit CPU 10 gadi atpakaļ
Draft.md 68dee03440 Changed erronerous ident 10 gadi atpakaļ
LICENSE 398c235d0e Add Eiyeron to the copyright holders 10 gadi atpakaļ
Makefile 19eef8a5ad Better header detection for source formatting 10 gadi atpakaļ
README.md 3b6bafbec1 Added some content to README 10 gadi atpakaļ
mkconfig d23f80c50e Split platform-specific Makefile stuff 10 gadi atpakaļ
rules.mk 19eef8a5ad Better header detection for source formatting 10 gadi atpakaļ

README.md

WalrusRPG

A J-RPG engine for the TI-Nspire. There's still a lot of work before anything works.

Compiling

The build system currently depends on Vogtinator's ConvertImg, as well as GNU Make and the Ndless toolchain.

We use the tinystl library to keep binaries small, so be sure to clone the submodules as well !

To compile the project, simply run make (-j friendly).

Plans

What need to be done

  • Entities (planning in progress)
  • Events
  • Battle Engine (planning in progress)
  • I/O file data
  • Scripting
  • UI (research in progress)
  • Character system.
  • Items

What's already done

  • Map system.
  • Basic text routines.